GAMER Collaborative Research & Scholarly Papers
GAMER Joint Adventures
This section is a listing of articles by more than one GAMER Collaborative Members (names bolded).
GAMER Solo Adventures
This section is a listing of papers where there is at least ONE member of the GAMER Collaborative. We have filed the papers under the project, rather than the GAMER, but have bolded the GAMER collaborative member in the listings.
Tsoy D, Sneath P, Rempel J, Huang S, Bodnariuc N, Mercuri M, Pardhan A, Chan TM. Creating GridlockED: A serious game for teaching about multipatient environments. Academic Medicine; 2019; 94(1); 66-70. Doi: 10.1097/ACM.0000000000002340
Hale SJ, Wakeling S, Blain JB, Pardhan A, Mondoux S, Chan TM. Side Effects May Include Fun: Pre- and Post-market surveillance of the GridlockED serious game. Simulation & Gaming; 51(3); 365-377. Doi: 10.1177/1046878120904125
Brar G, Lambert S, Huang S, Dang NR, Chan TM. Using observation to determine teachable moments within a serious game: A GridlockED As Medical Education (GAME) study. AEM Education and Training. 5(2); e10456. Doi: 10.1002/aet2.10456
Hale S, Wakeling S, Anuja Bhalerao, Balakumaran J, Huang S, Mondoux S, Blain JB, Chan TM. Feeling the flow with a serious game workshop: GridlockED As Medical Education 2 study (GAME2 study). AEM Education and Training. 2021; 5(3): e10576. Doi: 10.1002/aet2.10576
Wakeling S, Chan TM. Getting Serious about GridlockED: Lesson Plans to Teach about Systems Improvement. EM Sim Cases Blog. Available at: https://emsimcases.com/2019/01/22/getting-serious-about-gridlocked-lesson-plans-to-teach-about-systems-improvement/
Pardhan A, Van Dewark K, Chan TM. The Balancing Act: Learning to Thrive in Multipatient Environments. Closler Blog. Available at: https://closler.org/lifelong-learning-in-clinical-excellence/the-balancing-act-learning-to-thrive-in-multipatient-environments
Suryavanshi T. GridlockED: A Serious Game for Teaching About Multipatient Environments. AM Blog. Available at: https://academicmedicineblog.org/gridlocked-a-serious-game-for-teaching-about-multipatient-environments/
Chan TM, Stobart M, Lewiss R. Playing Tetris During COVID19: Serious Games and Gamification. The Visible Voices Podcast. Available at: https://www.thevisiblevoicespodcast.com/episodes/nvgBOjgPDjCR0ndNyci6Bg
Chan TM, Alvarez Bucholska R. Teresa Chan with Emergency Medicine Education Gamification | Episode 130. Professor Game Podcast. https://www.professorgame.com/podcast/130/
Kaur A.W. (2021) Signal: A Neurotransmission Board Game. Journal of Undergraduate Neuroscience Education, 20(1):A18-A27.
Reviews and letters
Chan V, Baig S. Level up: Gamifying medical education for enhanced learning experiences. Am J Med Sci. 2023 Oct;366(4):243-244. doi: 10.1016/j.amjms.2023.06.007.